Published in North Carolina State University Symposium, 2019
There are two main approaches to reinforcement learning: value based methods that aim to find an optimal Q-function, and policy based ones that directly look for the optimal policy. However most of reinforcement learning problems (such as learning to play games) have large or even continuous states spaces, which makes constructing Q-values table impossible. Thus, there is a need for approximate reinforcement learning. In this paper the Deep reinforcement learning methods we’ve used to train an agent to play in a Doom environment.
Recommended citation: Ahluwalia, Saran and Laber, Eric. (2019, May). " Deep Learning within the Context of Doom" Unpublished Manucript http://ahlusar1989.github.io/files/st_498_independent_study_05_04_2019.pdf